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Recent snippets for: Parvulescu Cosmin
C#
// Auction class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace WinForm_eAuction_FINAL
{
    class Auction
    {
by Parvulescu Cosmin   November 07, 2010 @ 1:23pm
Tags:
79 Views
no comments
 
public class cstack implements containers{
 
    node top;
 
    cstack() { top = null; }
 
    public void add(int[] val)
    {
        node temp = new node();
        temp.value = val;
by Parvulescu Cosmin   April 15, 2010 @ 5:11pm
Tags: java, stack
129 Views
no comments
 
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title> Artsy v2.0 </title>
        <!--<script language = "javascript" type = "text/javascript" src = "js.js"> </script>-->
        <link rel = "stylesheet" type = "text/css" href = "css.css" />
        
        <script type = "text/javascript">
            /*function loadText(url)
by Parvulescu Cosmin   April 05, 2010 @ 2:51am
Tags:
159 Views
1 comments
 
/* Parvulescu Cosmin
   Grupa 202
   cerc.java */
 
package Mostenire_Cerc_Cilindru;
 
public class cerc {
    double raza;
 
    cerc()                      { raza = 0; }
by Parvulescu Cosmin   March 05, 2010 @ 5:36pm
Tags:
121 Views
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/* Parvulescu Cosmin
   Grupa 202
   carte.java */
 
package Mostenire_Carte_Manual;
 
public class carte {
    private String titlu;
    private String autor;
    private String editura;
by Parvulescu Cosmin   March 05, 2010 @ 5:34pm
Tags:
117 Views
no comments
 
C++
/***********/
/* Stiva.h */
/***********/
 
#ifndef STIVA
#define STIVA
 
struct nod
{
    int val;
by Parvulescu Cosmin   January 22, 2010 @ 9:04am
Tags: Stack, C++
134 Views
no comments
 
C++
/********************/
/* ListaCirculara.h */
/********************/
 
#ifndef LISTA_CIRCULARA
#define LISTA_CIRCULARA
 
struct nod
{
    nod *next;
by Parvulescu Cosmin   January 22, 2010 @ 7:46am
146 Views
no comments
 
C++
/**************************/
/* ListaDubluInlantuita.h */
/**************************/
 
#ifndef LISTA_DUBLA
#define LISTA_DUBLA
 
struct nod
{
    nod *llink;
by Parvulescu Cosmin   January 22, 2010 @ 7:44am
139 Views
no comments
 
C++
/***************************/
/* ListaSimpluInlantuita.h */
/***************************/
 
#ifndef LISTA_SIMPLA
#define LISTA_SIMPLA
 
struct nod
{
    int val;
by Parvulescu Cosmin   January 22, 2010 @ 5:28am
148 Views
no comments
 
C++
/*********************/
/* START Generator.h */
/*********************/
#ifndef POO_GENERATOR
#define POO_GENERATOR
 
class Generator
{
    char *numeFisier;
    int numarGenerari;
by Parvulescu Cosmin   January 11, 2010 @ 4:53am
Tags:
164 Views
no comments
 
C++
/************************************************************************/
/* Realizati un TDA Medic cu datele membre nume, specializare si varsta */
/* Realizati un TDA MedicFamilie derivat din medic care sa contina ID   */
/*                                                                      */
/* Se cere crearea unui tablou de 10 obiecte de tip "Medic", un tablou  */
/* de tip MedicFamilie, afisarea membrilor intr-un fisier si afisarea   */
/* MedicFamilie care au membrul varsta > 40. Verificarea si afisarea    */
/* se va face cu ajutorul datelor si functiilor membre statice.         */
/************************************************************************/
by Parvulescu Cosmin   January 08, 2010 @ 2:58pm
Tags:
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no comments
 
/* Unit.h */
#ifndef MYPROJECT_MYCLASS
#define MYPROJECT_MYCLASS
 
#include <string>
 
using namespace std;
 
class Unit
{
by Parvulescu Cosmin   January 05, 2010 @ 7:51am
Tags:
134 Views
no comments
 
C++
cin >> n;
 
XOR EAX, EAX
XOR EBX, EBX
XOR ECX, ECX
XOR EDX, EDX
 
MOV EAX, 0
MOV EBX, 0
MOV ECX, n
by Parvulescu Cosmin   December 16, 2009 @ 11:03pm
Tags:
131 Views
no comments
 
C++
/**************************************************/
/* carte.h - Parvulescu Cosmin, An II, Grupa 202  */
/**************************************************/
 
class carte
{
    char *titlu;
    char *autor;
 
    int pret;
by Parvulescu Cosmin   December 04, 2009 @ 3:40pm
Tags:
222 Views
no comments
 
void carte::set_all()
{
    ....
 
    char *t = new char[31];
    char *a = new char[31];
 
    cout << "Titlu: "; cin.ignore(); cin.get(t, 30);
    cout << "Autor: "; cin.ignore(); cin.get(a, 30);
    cout << "Pret: "; cin.ignore(); cin >> pret;
by Parvulescu Cosmin   December 04, 2009 @ 2:08pm
Tags:
130 Views
no comments
 
C++
/* --------------------------------- */
// sortari.h
#include <iostream>
#include <time.h>
 
using namespace std;
 
// Sortare prin selectie, nu prea imi place :D
// O(n^2)
void selectie(int sir[], int el);
by Parvulescu Cosmin   December 02, 2009 @ 4:54pm
199 Views
no comments
 
C++
// Sir.h
/* **************************************** */
#include <iostream>
 
using namespace std;
 
class sir
{
  public:
         char *psir;
by Parvulescu Cosmin   November 20, 2009 @ 9:14am
Tags:
178 Views
no comments
 
C++
// Main
#include <cstdlib>
#include "sir.h"
 
int main(int argc, char *argv[])
{
    sir ob1("ana"), ob2;
    cin >> ob2;
    cout << ob1 << endl;
    ob1+=ob2;
by Parvulescu Cosmin   November 20, 2009 @ 3:56am
Tags: sir
166 Views
no comments
 
C++
// This is in perlin.h
 
float initialNoise2D(int x, int y)
{
    int n = x + y * 57;
    n = ( n << 13 ) ^ n;
 
    float div = 1 / 1073741824.0f;
    
    return ( 1 - ( ( n * ( n * n * 15731 + 789221 ) + 1376312589 ) & 0x7fffffff ) * div );
by Parvulescu Cosmin   November 17, 2009 @ 5:58am
Tags:
142 Views
no comments
 
C++
// Functia de random noise pentru 2D
float initialNoise2D(int x, int y)
{
    int n = x + y * 57;
    n = ( n << 13 ) ^ n;
    
    return ( 1.0 - ( ( n * ( n * n * 15731 + 789221 ) + 1376312589 ) & 0x7fffffff ) / 1073741824.0 );
}
 
float smoothNoise2D(float x, float y)
by Parvulescu Cosmin   November 17, 2009 @ 5:02am
Tags:
221 Views
no comments
 
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